![]() I shall return after I deal with this Temple Knight. Speak to Hierophant Marius, who will try to give you the mark of Zamorak. Now on the 1 st floor 2 nd floor, head to the southern part of the building. He'll ask what you're doing and tell you prisoners aren't allowed on the upper levels. Head north-west and speak to the fortress guard next to the staircase. He will ask you why the prisoner is not under guard.Īre you suggesting I cannot handle a mere knight of Saradomin? Speak to Lieutenant York in the middle of the floor. I am taking my captive to the tallest tower of the fortress.īefore continuing, you may inspect the tapestries to learn about the lore of the quest, including the Siege of Falador, the Kinshra, and the War of 164. No, I have something.special planned for him. The guard will ask you what you're doing with a knight of Saradomin. Regardless of your answer to his first question, your suspicion bar will be raised to 25. Attempt to open the portcullis and talk to the Fortress guard. Wrong answers will increase your suspicion bar, which must stay below 100, or you'll be kicked out and have to start over again. Preparing to perform a stealth operation on the black knights' fortress.ĭuring this section, you need to speak to the various characters in the fortress, convincing them that you are Captain Dulcin. If you have a pet or familiar out, dismiss it before Saradomin teleports you, or you will not be able to go through the portcullis in the next part of the quest, this will save you from the possibility of not being able to dismiss the pet or familiar after being teleported. With your permission, Saradomin will teleport you to the entrance of the Black Knights' Fortress. Sir Owen will accompany you as your prisoner. Saradomin will tell you that you'll be impersonating Captain Dulcin, the overseer of the Black Knights. Make sure not to have overrides active as it will prevent you from progressing in the quest. Equip the armour and return to Saradomin. Since you will need a disguise to enter the fortress, take the armour just south-west of you, made up of the Black Knight captain's helm, cuirass, gown, gauntlets and boots. He needs you to prevent them from using it.Īccept the quest. Saradomin will tell you that his enemies, the Kinshra, have discovered a powerful weapon last used during the Third Age. If you have openly declared allegiance to a god through a God Emissary, you can bow before him if he is your chosen god, or if you have sided with any other emissary, initially defy his request and declare your loyalties to another god. After choosing an option (either kneeling to, standing before, speaking to or calling Saradomin a snow imp), progress through the conversation. Soon you are interrupted by a cutscene of Saradomin arriving to the area. ![]() Sir Owen will explain that Sir Amik Varze sent him to the area for a mission, but that his contact hasn't arrived yet. Respond with any of the available options. He will tell you "the owl hoots at midnight". ![]() Speak to Sir Owen in the garden north of the Edgeville Monastery. ![]()
0 Comments
Leave a Reply. |